Metaverse is virtually shaping the world of work. It creates more opportunities for workers in and outside of the office as well as makes some jobs a lot easier. The metaverse promises to bring new levels of social connectedness, mobility, and collaboration to a world of virtual work. The metaverse is poised to reshape the world of work in at least four major ways: new immersive forms of team collaboration; the emergence of new digital, AI-enabled colleagues; the acceleration of learning and skills acquisition through virtualization and gamified technologies; and the eventual rise of a metaverse economy with completely new enterprises and work roles. The metaverse also opens up new possibilities to rethink the office and work environment, introducing elements of adventure, spontaneity, and surprise. A virtual office doesn’t have to be a drab, uniform corporate environment downtown; rather why not a beach location, an ocean cruise, or even another world? Our work colleagues in the metaverse will not be limited to the avatars of our real-world colleagues. Increasingly, we will be joined by an array of digital colleagues — highly realistic, AI-powered, human-like bots. The metaverse could also revolutionize training and skills development, drastically compressing the time needed to develop and acquire new skills. While still in its early stages, the emergent metaverse provides an opportunity for enterprises to reset the balance in hybrid and remote work, to recapture the spontaneity, interactivity, and fun of team-based working and learning, while maintaining the flexibility, productivity, and convenience of working from home.
We are seeing how the Metaverse can help build business brands and how it’ll bring the opportunity for the job seekers. Metaverses are immersive 3D digital worlds based on virtual reality gaming experiences. Multiplayer online games such as Fortnite already have many of the elements that make up a metaverse, including the ability to buy.
Metaverse is virtually shaping the world of work. It creates more opportunities for workers in and outside of the office as well as makes some jobs a lot easier. The metaverse promises to bring new levels of social connectedness, mobility, and collaboration to a world of virtual work. The metaverse is poised to reshape the world of work in at least four major ways: new immersive forms of team collaboration; the emergence of new digital, AI-enabled colleagues; the acceleration of learning and skills acquisition through virtualization and gamified technologies; and the eventual rise of a metaverse economy with completely new enterprises and work roles. The metaverse also opens up new possibilities to rethink the office and work environment, introducing elements of adventure, spontaneity, and surprise. A virtual office doesn’t have to be a drab, uniform corporate environment downtown; rather why not a beach location, an ocean cruise, or even another world? Our work colleagues in the metaverse will not be limited to the avatars of our real-world colleagues. Increasingly, we will be joined by an array of digital colleagues — highly realistic, AI-powered, human-like bots. The metaverse could also revolutionize training and skills development, drastically compressing the time needed to develop and acquire new skills. While still in its early stages, the emergent metaverse provides an opportunity for enterprises to reset the balance in hybrid and remote work, to recapture the spontaneity, interactivity, and fun of team-based working and learning, while maintaining the flexibility, productivity, and convenience of working from home.
We are seeing how the Metaverse can help build business brands and how it’ll bring the opportunity for the job seekers. Metaverses are immersive 3D digital worlds based on virtual reality gaming experiences. Multiplayer online games such as Fortnite already have many of the elements that make up a metaverse, including the ability to buy
Technology video | 191 views
Education revolution in Punjab ❤️The transformation we all deserve! #punjab #punjabgovernmentschool
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Education revolution in Punjab ❤️The transformation we all deserve! #punjab #punjabgovernmentschool
News video | 3637 views
The world continues to witness more innovations and use cases leveraging 5G technology. 5G and even 6G technology is at the core of emerging technologies such as Metaverse, Artificial Intelligence, cloud computing, and more that are set to disrupt the world. In the coming days, we will witness AI, VR, AR, 5G, and blockchain may converge to power the metaverse. The metaverse concept has wide-sweeping potential. On one level, it could be a 3D social media channel with messaging targeted perfectly to every user by AI. That’s the Meta vision. It also has the potential to be an all-encompassing platform for information, entertainment, and work like social space and live network space where games, music, movies, and anime intersect. The metaverse is one where people come together to share “time and space” – a virtual concert. With the invention of the 6G network, which is capable of delivering speeds of 1 terabyte per second or 8,000 gigabits per second. 5G and immersive technology is fundamentally changing the way we live, work and consume information and media. Now’s the time to bridge the gap between the digital and physical worlds. Consumers are eyeing towards newer experiences with gaming. With 5G rolling out and mobile and cloud gaming on the rise, opportunities to further expand the gaming market are mounting. 97% of executives in a new study believe the gaming industry is central to the development of the metaverse, and 48% said metaverse will change gaming company business models and drive revenue while also giving brands new opportunities to build relationships with their customers.
Today’s networks are often not up to speed. And even when downloadable games are used, which need minimal bandwidth, games still need very low latency to be enjoyable. For service providers, app coverage for low-latency demanding services needs to be on the table when planning for and launching a gaming service targeting mobile use. 6G (sixth-generation wireless) is the succ
Technology video | 164 views
#Vedanta #Semiconductors #Cisco
Many different technologies are used for the metaverse. It uses augmented reality, virtual reality, and video tools. The concept of Metaverse is that people in digital space are digitally together. The metaverse offers investors the potential to stake a claim in an evolving virtual universe . Metaverse can be used in different locations. From the gaming sector to meetings and interacting with each other, it is going to be included. Simply put, a world where you will have an identity – you will be at home, but your avatar is going to be in Metaverse. People can meet, talk and gaming in the digital space through their avatar sitting at home. People can even make virtual trips around the world through their avatar slot in the digital space. Facebook has done a lot of work on metaverse. The term ‘metaverse’ was coined by Neal Stephenson in a science fiction novel [“Snow Crash”] almost 30 years ago,” wrote Koduri. “In recent years, metaverse has come to represent a utopian convergence of digital experiences fueled by Moore’s Law – an aspiration to enable rich, real-time, globally-interconnected virtual- and augmented-reality environments that will enable billions of people to work, play, collaborate and socialize in entirely new ways. The metaverse is “a whole new 3D interactive internet and creates augmented reality experiences for brands and retailers . It’s like an internet that’s everywhere, not just accessible via phones and computers. We can say it’s kind of the internet of life instead of the internet of things. Tech titans will begin competing for metaverse market dominance in 2022 and non-tech brands will continue to explore how metaverses could deliver operational improvements, according to GlobalData.
In 2022, gaming companies will invest in the metaverse to expand their already substantial user base to create even wider communities. Niantic, known for augmented reality (AR) game Pokemon Go, and Fortnite developer E
Technology video | 166 views
The future of digital is trending towards Metaverse | Technology | VARINDIA News Hour
The #metaversetechnology is poised for rapid growth that will open up opportunities for the marketers and it can be helpful to first think of any shared, virtual space: everything from a chat room to games like Minecraft and Fortnite. While these spaces differ in terms of the richness of the virtual experience – text, audio, video, visual detail, sense of space, actions you can take, etc. – what they share is the opportunity for multiple, if not millions, of people to simultaneously connect within an online environment. The COVID-19 outbreak has brought a positive impact on the metaverse market and is driving the increasing interest in the metaverse concept. People began to work remotely while students shifted to online classes and the need and demand for convenient channels or approaches to make online interaction more realistic emerged. The crisis has speeded the emergence of virtual communities as key lifestyle areas for locked-down users which include gaming landscapes and also increasing adoption of mixed reality. The convergence of 5G, artificial intelligence, and edge cloud processing will soon make it easier to deliver more seamless, enjoyable, and cost-effective AR/VR experiences across a variety of connected devices. Just like the internet, industry insiders are predicting the metaverse will become a necessity for all brands.
Metaverse is making headlines in technology, there’s a boom in metaverse crypto projects, each viewing to shape the future of both metaverse crypto projects and the nature of digital real estate. It’s the Gen Z, or someone with higher digital maturity. While we may make our purchases by making a few clicks, the coming generation will definitely want something which is more engaging and immersive.
The metaverse is indeed a virtual reality, but it’s not quite the same thing as what you’ve seen in science fiction blockbusters.
Technology video | 211 views
The metaverse, a combination of spatial computing and the Internet, aims to create 3D virtual worlds and incorporate several key emerging technologies such as the blockchain, cryptocurrencies, AI, cloud and edge computing, among many others. Today, every new age of digitization comes with privacy challenges. We already have privacy concerns when we browse the web. The technology that is already tracking our behaviour online will also exist in the metaverse, and the tracking is likely to become even more invasive and intense. The Metaverse could possibly replace in-person physical interaction to an extent: During the pandemic, many users turned to the Metaverse for social activities and gatherings, even conducting entire weddings inside the platform. In the future, it could become as important as social media is to our lives today. Global populations have wondered whether artificial intelligence (AI) will take over human operations, automation will replace all jobs, and remote work will destroy physical offices for good. Now, with companies like Decentraland, The Sandbox, and others in development promising real and inhabitable metaverse platforms, what does this mean for the future of real-world connections? Internet users worldwide already spend enormous amounts of time online and devote significant efforts to boosting their online presence for both social and professional purposes. Once the Metaverse transforms the internet into a three-dimensional virtual space, could it do away with the need for a physical world altogether?
The tech companies who have invested huge amounts for developing the technology and platform into Metaverse say, For kids, this means endless opportunities for socializing, learning new skills and exploring their interests. Minecraft, for example, is already being used in learning environments to expose children to different cultures through the Metaverse. With this, Kids can truly benefit from the Metaverse, whether they are playing
Technology video | 198 views
Work From Home, May Not be a Success In The Future Of Work Place
Work From Home, May Not be a Success In The Future Of Work Place
Technology video | 177 views
#VinitaChatterjee creates history, becomes the First Female Indian Artist to launch an Original Music Video in the #Metaverse
Watch Her First Song from the below link:
https://youtu.be/pES61Agsb60
Vinita Chatterjee becomes First Female Indian Artist to launch an Original Music Video in Metaverse
Entertainment video | 126 views
As virtual worlds and augmented reality platforms develop into what its creators call the 'metaverse,' users and businesses will be presented with entirely new categories of security risks and pitfalls. The emergence of Metaverse in 2022 is already sparking conversations about regulation, privacy guardrails, and cybersecurity vulnerabilities at government, industry, and societal levels. However, will this virtual universe evolve without addressing all of its risks? The recent conversation surrounding metaverse might lead to the next incarnation of the internet. It is positioned to deliver the promise of an immersive, next generational virtual 3D world that can connect all sorts of digital environments virtually resembling the actual world we live in. Metaverse is going to impact cybersecurity in 2022. Ever since the concept of metaverse became the talk of the town, cybercriminal activity has caught on, especially the rising NFT scams. These scams deploy social engineering attacks which are not going away any time soon. There will likely be a rise in such attacks as the metaverse continues to take shape. Many of the risks that developers and companies face will be the same ones that many current sites and web applications deal with.
Tech companies continue to rush buggy software code out of the door which developers haven't had time to secure properly because being first to market matters much more than protecting the data and privacy of their customers. And as a result, privacy leaks are so common that most consumers are so jaded they simply shrug their shoulders and keep doing business with whichever company was breached this time around. From VR headsets to other types of devices that augment the experiences, the infrastructure required to support this new environment is exponentially more extensive than what exists today and the real challenge with every endpoint is that bad actors will be looking for ways to exploit those endpoints either
Technology video | 221 views
Web 3.0 both emancipates the customer and provides a huge competitive advantage to businesses today. Moreover, it empowers customers to manage their data and avoid exchanging it with third-party organizations without using a browser.
Given long-prevailing concerns about how businesses use customer data, this could be a very positive development, restoring trust between brands and their
customers and enhancing overall customer experience. In a similar fashion, the #Metaverse is expected to have a significant impact on customer behavior.
Leveraging such next-gen platforms, customers will be able to access virtual storefronts, products and services from anywhere, at any time, without having to physically travel to a store. Aside from allowing customers to preview products in a way that is not possible in the physical world, it’ll allow for real-time data gathering and analysis, enabling businesses to offer a highly personalized shopping experience for each customer.
On the other hand, blockchain technology is reimagining day-to-day processes. When used the right way, blockchain is a next-generation technology that has the potential to unlock valuable data and revolutionize existing processes. Characteristics of blockchain, like immutability and decentralization, have made it attractive to the numerous industries where it has already been adopted.
Consider the finance sector, for instance. Traditionally, recording procedures in finance have used paper. Blockchain replicates the nature of this paper trail in the digital domain, with a permanent, unalterable record. Since block history cannot be removed, ownership can always be traced.
This sort of transparency significantly simplifies organizational processes and enables work to be done swiftly and without hindrance. Blockchain technology may also be able to eliminate the need for intermediaries in transactions, thereby eliminating
Technology video | 206 views
SAMARPAN is an ode to the dedicated team of ASHI, Haryana and Ashiana Children's Home, as they mark their Golden Jubilee this year in 2019. Available in Hindi and English Subtitles.
Watch the full film 'SAMARPAN' online on
- Rolling Frames Entertainment - (https://rfetv.in)
- VEBLR - (https://veblr.com/)
- ASHI, Haryana's website - https://ashi-haryana.org/
About ASHI, Haryana:
Association for Social Health in India (ASHI) is a Voluntary and Social Organization aiming at challenging those conditions that lead to exploitation of women and children for anti-social purposes by providing shelter for Destitute & Orphan children and arranging for their education, vocational training and rehabilitation are one of the Association’s main activities. The Governor of Haryana, their Chief Patron, visits the Home once a year to encourage and bless the children.
All Rights Reserved - Pinaka Mediaworks LLP - 2019
Produced by: Association of Social Health in India (Haryana State Branch), Pinaka Mediaworks & Rolling Frames Entertainment.
Director: Ojaswwee Sharma
Production House - Pinaka Mediaworks LLP
- Associate Director: Rohit Kumar
- Editor: Bhasker Pandey
- Cinematography Team:
Raman Kumar
Harjas Singh Marwah
Surinder Singh
- Subtitles: Diveeja Sharma
For Pinaka Mediaworks LLP (India)
- Co-founder & CFO: Sunil Sharma
- Brand Communication Head: Diveeja Sharma
- Head of Post Production: Bhasker Pandey
- Legal Advisor: Vishal Taneja
Kids video | 574869 views
SAMARPAN is an ode to the dedicated team of ASHI, Haryana and Ashiana Children's Home, as they mark their Golden Jubilee this year in 2019. Available in Hindi and English Subtitles.
Watch the full film 'SAMARPAN' online on
- Rolling Frames Entertainment - (https://rfetv.in)
- VEBLR - (https://veblr.com/)
- ASHI, Haryana's website - https://ashi-haryana.org/
About ASHI, Haryana:
Association for Social Health in India (ASHI) is a Voluntary and Social Organization aiming at challenging those conditions that lead to exploitation of women and children for anti-social purposes by providing shelter for Destitute & Orphan children and arranging for their education, vocational training and rehabilitation are one of the Association’s main activities. The Governor of Haryana, their Chief Patron, visits the Home once a year to encourage and bless the children.
All Rights Reserved - Pinaka Mediaworks LLP - 2019
Produced by: Association of Social Health in India (Haryana State Branch), Pinaka Mediaworks & Rolling Frames Entertainment.
Director: Ojaswwee Sharma
Production House - Pinaka Mediaworks LLP
- Associate Director: Rohit Kumar
- Editor: Bhasker Pandey
- Cinematography Team:
Raman Kumar
Harjas Singh Marwah
Surinder Singh
- Subtitles: Diveeja Sharma
For Pinaka Mediaworks LLP (India)
- Co-founder & CFO: Sunil Sharma
- Brand Communication Head: Diveeja Sharma
- Head of Post Production: Bhasker Pandey
- Legal Advisor: Vishal Taneja
Kids video | 109557 views
SAMARPAN is an ode to the dedicated team of ASHI, Haryana and Ashiana Children's Home, as they mark their Golden Jubilee this year in 2019. Available in Hindi and English Subtitles.
Watch the full film 'SAMARPAN' online on
- Rolling Frames Entertainment - (https://rfetv.in)
- VEBLR - (https://veblr.com/)
- ASHI, Haryana's website - https://ashi-haryana.org/
About ASHI, Haryana:
Association for Social Health in India (ASHI) is a Voluntary and Social Organization aiming at challenging those conditions that lead to exploitation of women and children for anti-social purposes by providing shelter for Destitute & Orphan children and arranging for their education, vocational training and rehabilitation are one of the Association’s main activities. The Governor of Haryana, their Chief Patron, visits the Home once a year to encourage and bless the children.
All Rights Reserved - Pinaka Mediaworks LLP - 2019
Produced by: Association of Social Health in India (Haryana State Branch), Pinaka Mediaworks & Rolling Frames Entertainment.
Director: Ojaswwee Sharma
Production House - Pinaka Mediaworks LLP
- Associate Director: Rohit Kumar
- Editor: Bhasker Pandey
- Cinematography Team:
Raman Kumar
Harjas Singh Marwah
Surinder Singh
- Subtitles: Diveeja Sharma
For Pinaka Mediaworks LLP (India)
- Co-founder & CFO: Sunil Sharma
- Brand Communication Head: Diveeja Sharma
- Head of Post Production: Bhasker Pandey
- Legal Advisor: Vishal Taneja
Kids video | 109866 views
SAMARPAN is an ode to the dedicated team of ASHI, Haryana and Ashiana Children's Home, as they mark their Golden Jubilee this year in 2019. Available in Hindi and English Subtitles.
Watch the full film 'SAMARPAN' online on
- Rolling Frames Entertainment - (https://rfetv.in)
- VEBLR - (https://veblr.com/)
- ASHI, Haryana's website - https://ashi-haryana.org/
About ASHI, Haryana:
Association for Social Health in India (ASHI) is a Voluntary and Social Organization aiming at challenging those conditions that lead to exploitation of women and children for anti-social purposes by providing shelter for Destitute & Orphan children and arranging for their education, vocational training and rehabilitation are one of the Association’s main activities. The Governor of Haryana, their Chief Patron, visits the Home once a year to encourage and bless the children.
All Rights Reserved - Pinaka Mediaworks LLP - 2019
Produced by: Association of Social Health in India (Haryana State Branch), Pinaka Mediaworks & Rolling Frames Entertainment.
Director: Ojaswwee Sharma
Production House - Pinaka Mediaworks LLP
- Associate Director: Rohit Kumar
- Editor: Bhasker Pandey
- Cinematography Team:
Raman Kumar
Harjas Singh Marwah
Surinder Singh
- Subtitles: Diveeja Sharma
For Pinaka Mediaworks LLP (India)
- Co-founder & CFO: Sunil Sharma
- Brand Communication Head: Diveeja Sharma
- Head of Post Production: Bhasker Pandey
- Legal Advisor: Vishal Taneja
Kids video | 37547 views
SAMARPAN is an ode to the dedicated team of ASHI, Haryana and Ashiana Children's Home, as they mark their Golden Jubilee this year in 2019. Available in Hindi and English Subtitles.
Watch the full film 'SAMARPAN' online on
- Rolling Frames Entertainment - (https://rfetv.in)
- VEBLR - (https://veblr.com/)
- ASHI, Haryana's website - https://ashi-haryana.org/
About ASHI, Haryana:
Association for Social Health in India (ASHI) is a Voluntary and Social Organization aiming at challenging those conditions that lead to exploitation of women and children for anti-social purposes by providing shelter for Destitute & Orphan children and arranging for their education, vocational training and rehabilitation are one of the Association’s main activities. The Governor of Haryana, their Chief Patron, visits the Home once a year to encourage and bless the children.
All Rights Reserved - Pinaka Mediaworks LLP - 2019
Produced by: Association of Social Health in India (Haryana State Branch), Pinaka Mediaworks & Rolling Frames Entertainment.
Director: Ojaswwee Sharma
Production House - Pinaka Mediaworks LLP
- Associate Director: Rohit Kumar
- Editor: Bhasker Pandey
- Cinematography Team:
Raman Kumar
Harjas Singh Marwah
Surinder Singh
- Subtitles: Diveeja Sharma
For Pinaka Mediaworks LLP (India)
- Co-founder & CFO: Sunil Sharma
- Brand Communication Head: Diveeja Sharma
- Head of Post Production: Bhasker Pandey
- Legal Advisor: Vishal Taneja
Kids video | 88020 views
SAMARPAN is an ode to the dedicated team of ASHI, Haryana and Ashiana Children's Home, as they mark their Golden Jubilee this year in 2019. Available in Hindi and English Subtitles.
Watch the full film 'SAMARPAN' online on
- Rolling Frames Entertainment - (https://rfetv.in)
- VEBLR - (https://veblr.com/)
- ASHI, Haryana's website - https://ashi-haryana.org/
About ASHI, Haryana:
Association for Social Health in India (ASHI) is a Voluntary and Social Organization aiming at challenging those conditions that lead to exploitation of women and children for anti-social purposes by providing shelter for Destitute & Orphan children and arranging for their education, vocational training and rehabilitation are one of the Association’s main activities. The Governor of Haryana, their Chief Patron, visits the Home once a year to encourage and bless the children.
All Rights Reserved - Pinaka Mediaworks LLP - 2019
Produced by: Association of Social Health in India (Haryana State Branch), Pinaka Mediaworks & Rolling Frames Entertainment.
Director: Ojaswwee Sharma
Production House - Pinaka Mediaworks LLP
- Associate Director: Rohit Kumar
- Editor: Bhasker Pandey
- Cinematography Team:
Raman Kumar
Harjas Singh Marwah
Surinder Singh
- Subtitles: Diveeja Sharma
For Pinaka Mediaworks LLP (India)
- Co-founder & CFO: Sunil Sharma
- Brand Communication Head: Diveeja Sharma
- Head of Post Production: Bhasker Pandey
- Legal Advisor: Vishal Taneja
Kids video | 59572 views